Encounters and Hazards

 

Class of Encounter (3d6)

1-7 Men

8-14 Beasts

15-16 Events

17 Contamination

18 Phenomenon

 

Men Encounters (d100)

01-30 Group--small (2d3 men)

31-40 Group--medium (3d6+10men)

41-50 Group--large (3d10+20)

51-55 Solo traveler

56-70 Duo team (2 members)

Roll 1d6

1-3 2 humans

4-5 human and animal

6 human, mutant and animal

71-80 Personality (n p c)

81-85 Maniac

86-90 Disease-carrying maniac

91-00 Special

 

Origin / Intention of Group(d20)

1-3 Wild group: nomadic and semi-primitive. often composed largely of kids who grew up without any adult care.

4-6 Tribal group: members of primitive tribe, a low-technology form of community.

7-9 Community: members of one of the established communities in the campaign. if they are far from their territory, they will have some form of transport.

10-12 Street people: group of semi-crazed scavengers who form mobs for self-preservation.

13-14 Ghouls: cannibal group.

15-16 Monos: groups with some fixation: eg religion, culture ect....

17-20 Bandits: those who prey on others.

 

Beast Encounters (d100) Rats Encounters(d20)

01-03 Wolf lone 1-7 2d6 normal rats

04-08 Wolf pack (4d6) 8-11 3d6 normal rats

09-11 Large cat lone 12-16 1d6 giant rats

12-16 Large cat group(2d6) 17-18 Super rats

17-18 Snake 19 Master rat

19-20 Snake group 20 Roll 2 more times

21-23 Dogs wild sm group (1d6)

24-27 Dogs wild md group(2d6)

28-29 Dogs wild lg group(4d6)

30-49 Small game

50-79 Game

80-98 (rats)

99-00 (special)

 

Event Encounters (d100)

01-10 An opportunity for scrounging if skill roll is made an item is found

11-15 Characters hear a fire fight break out in the distance

16-25 Characters see a combat occurring in the distance

26-35 Characters come across a source of campaign information.

  • 36-50 Characters observe some open-ended situation. Eg.: attempted rape, lynch mob, ghouls ready to eat
  • 51-55 Aircraft of some kind flies overhead

    56-65 A vehicle of some kind drives by

    66-70 Characters get shots at from 200m

    71-75 Characters wander into dangerous area eg (minefield, sink-hole, etc...)

    76-80 Strange noise eg( phone in nearby booth or building rings)

      1. Nearby building cave in, characters find body (s)

    86-95 Locate the residence of some individual or small group

    96-00 GM's choice

     

    Phenomenon Encounters(3d6)

    3-4 Earthquake

    5-6 Contaminated Rain.

    Roll 1d6

    1-2 Radioactive

    3-5 Chemicals

    6 Radioactive & Chemicals

    7-9 Wind storm 50 km/h+

    10 Flash flood

    11 Lightning strike 1d6 in area

    12 Special

     

    Contamination Encounters(2d6)

    3-8 radioactive (2d6 rem/h)

    9-10 chemicals (2d6 for toxicity/h) or (1d6 acidity/h)

    11-12 biologicals (2d6 for virulence/h)

     

    Radiation Exposure Dose Rate

    RADS/RH RADS/MIN RADS/SEC

    6000 100 1.5

    5000 83 1.4

    4000 67 1.1

    3000 50 .8

    2000 33 .6

    1000 12 .3

    150 2.5 .0

    100 1.7 .0

    75 1.25 .0

    50 .8 .0

    30 .5 .0

    20 .3 .0

    10 .1 .0

     

    Basic Weather Condition (d100)

    1-10 Clear

    11-18 Clear with occasional scattered clouds

    19-23 Scattered clouds

    24-41 Partly cloudy

    42-53 Mostly cloudy

    54-62 Overcast

    63-67 Fog

    68-71 Sprinkling/ Snow flurries

    72-76 Drizzle/ Sleet

    77-89 Light rain / Light snow

    90-99 Thunderstorm / Blizzard

    00 See special weather

     

    Special Weather (3d6)

    3-7 Contaminated rain/snow

    Roll 1d6

    1-2 Radioactive

    3-5 Chemicals

    6 Radioactive & Chemicals

    8-10 Wind storm 50 km/p+

    11-12 Flash flood

    13-15 Lightning strike 1d6 in area

    16-17 Tornadoes (d6-3) min 1

    18 Special or roll 2 times

     

    Special Weather 2 (d6)

    1 Severe thunder storm

    2 Heavy thunderstorm

    3 Electric storm

    4 Windstorm

    5 Tornado

    6 Hurricane

     

    Tornadoes Distance (d6)

    1-2 10-20 kilometers

    3-4 6-9 kilometers

    5 3-5 kilometers

    6 0-3 kilometers

     

    Tornadoes Movement (3d6) starts at 20-40 kph

    1-8 No change

    9 Increase speed (add 3d6 kph)

    10 Decrease speed (subs 3d6 kph)

    11-13 Swerve left or right (d6 1-3=left 4-6=right)

    14 Reverse direction for (3d6 sec)

    15-17 Withdraw into clouds, storm over

    18 Another tornadoes lands

     

    Weather Modifier (d10) roll every 4 hours

    1 Reduce by a factor of 2 6 No change

    2 Reduce by a factor of 1 7 No change

    3 No change 8 No change

    4 No change 9 Increase by a factor of 1

    5 No change 10 Increase by a factor of 2

     

    Initial Wind Speed (d10)

     

    roll d10 for initial wind speed

    1 1-4 kph (.6-2.4 mph) 6 21-24 kph (12.6-14.4 mph)

    2 5-8 kph (3-4.8 mph) 7 25-28 kph (15-16.8 mph)

    3 9-12 kph (5.4-7.2 mph) 8 29-32 kph (17.4-19.2 mph)

    4 13-16 kph (7.8-9.6 mph) 9 33-36 kph (19.8-21.1 mph)

    5 17-20 kph (10.2-12 mph) 37-40 kph (22.2-24 mph)

     

    Building Stability (2d6)

    2-3 Little more than a shell

    4-5 A few more parts standing example stair, wall

    6-7 Heavy damage no roof, few walls

    8-9 Medium damage to roof no windows etc...

    10-11 Light damage broken windows, looting etc...

    12 Building is in excellent condition

     

    Movement Modifier Chart

    On good road 200%

    On poor road 100%

    On ruined road 50%

    In ruined city 25%

    In buildup area 50%

    In open terrain 100%

    In rough or difficult 75%

    In woods, hills or desert 50%

    In forest, swamps, ,jungle, or mountains 25%

     

    Modifier to Movement

    At night without light 25%

    At night with dim light 50%

    At night with good light 75%

    In light rain or fog 75%

    In heavy rain or light snow 50%

    In dense fog or heavy snow 25%

     

    On days after

    Heavy rain (day 1)...75% (day 2)...100%

    Light snow (day 1)...50% (day 2).... 75%

    Heavy snow (day 1)...25% (day 2)... 50%

    (day 3)...50% (day 4)... 100%

    Prolonged snow: for each additional day of snow add 1 day at the worst penalty

     

    Forced March

    fast march : times two per hour for con /2 this does 1pt of fatigue per 2 hour of march extra hour does 1 pt of fatigue

     

    Usefulness of Animal

    Animal %of body %chance of being armor

  • mass edible contaminated material
  • hostile

    Bear 25% 25%

    Cat

    Large 25% 25%

    Feral 25% 30%

    Dog 33% 15%

    Reptiles

    Alligator 25% 30%

    Snake 50% 20%

    Rodent 50% 50%

    Shark 25% 25%

     

    Non hostile

    Game 33% 10%

    Wild Pigs 33% 60%

    Buffalo 33% 15%

    Others

    Man 33% 80%

    Insects 70% 40%

    Cockroach 75% 50%

    Horse 35% 10%

     

    Bestiary

     

    Aligator:ST:18-24 DX:12

    IQ:3 HT:12/20-26

    Move/Dodge:7/6

    PD/DR:3/4

    Damage:1d+1 cut

    Size:4-6

    Wt:700-1500

     

    Ant giant: ST:6-12 DX:12

    IQ:2HT:10-15

    Move/Dodge:6/6

    PD/DR:2/2

    Damage:1d-2 cr

    Size:2

    Wt:25-50

     

    Badger: ST:5-7 DX:13

    IQ:4 HT:16/8-10

    Move/Dodge:6/6

    PD/DR:1/1

    DAMAGE:1d-3 cut

    SIZE:<1

    Wt:20-45

     

    Bat: ST:1-2 DX:13

    IQ:4 HT:13/2

    Move/Dodge:12/6

    PD/DR:0/0

    DAMAGE:1d-5 cut

    SIZE:<1

    Wt:<1

     

    Bear black: ST:14-17 DX:13

    IQ:5 HT:14/14-18

    Move/Dodge:7/6

    PD/DR:1/2

    DAMAGE:1d cr

    SIZE:2

    Wt:200-500

     

    Bear brown: ST:15-19 DX:13

    IQ:5 HT:14/16-20

    Move/Dodge:7/6

    PD/DR:1/2

    DAMAGE:1d cr

    SIZE:2

    Wt:200-700

     

    Bear grizzly: ST:22-28 DX:13

    IQ:13 HT:14/18-22

    Move/Dodge:8/6

    PD/DR:1/2

    DAMAGE:1d+2 cr

    SIZE:2

    Wt:100-1000

     

    Bear kodiak: ST:27-33 DX:13

    IQ:5 HT:15/20-24

    Move/Dodge:7/6

    PD/DR:1/2

    DAMAGE:2d-2 cr

    SIZE:3

    Wt:800-1500

     

    Beaver: ST:1-2 DX:12

    IQ:4 HT:12/3-4

    Move/Dodge:6/7

    PD/DR:1/1

    DAMAGE:1d-2 cr

    SIZE:<1

    Wt:15-20

     

    Bison: ST:48-70 DX:10

    IQ:4 HT:15/20-25

    Move/Dodge:13/6

    PD/DR:1/2

    DAMAGE:1d imp

    SIZE:3-4

    Wt:1/2-1 1/2 ts

     

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